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Begin with The Rauk Remembers

People / places / living systems

A Field Guide to BrakhalLives held within the wards

Architecture, personal protection, people and living systems encountered in Brakhal’s arrival district.

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Habitat matters

Different ways to remain alive.

Ordinary living systems depend on sheltered air, cultivated soil or protected freshwater. The few exterior organisms shown here maintain biological wards. Their protection is essential to survival in the bromine.

Plants & fungi

SpeciesHabitatRole
VaultrootProtected cultivationFleshy roots; staple crop.
BronzeleafProtected cultivationAromatic leaves used in cooking.
ThreadreedProtected freshwater bedsFibrous stems used for textiles.
Pale BellvineProtected gardensClimbing stems and hanging ivory flowers.
AshfoldProtected cultivationRecycles organic material. Only cultivation on suitable food substrates supplies edible crops.
Sealed RosetteExterior biological wardSlow-growing plant with a sealed living centre and arcane substrate.

Animals

SpeciesHabitatRole
Brasswing MothProtected gardensPollinator with copper, rust and cream wing patterns.
Silt BeetleProtected habitatRecycles plant and fungal matter.
Hearth GrazerProtected habitatHerd animal fed with cultivated forage.
Gallery SwiftProtected galleriesSmall insect-hunting bird.
Basin EelProtected freshwaterFeeds on small invertebrates and prepared feed.
SeambackExterior biological wardArmoured grazer feeding on Sealed Rosette.
Deep ClaspExterior biological wardArmoured ambush predator of Seamback.

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